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Type:
Bug
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Resolution: Unresolved
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Priority:
P3
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Affects Version/s: internal
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Component/s: javafx
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generic
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windows
When D3D12 has to draw a lot of different-sized Text objects the rendering results might corrupt, or might not render at all. In DebugNative build this triggers a CommandList assertion (see attachment).
Problem can be seen on RenderPerfTest and its newly-added RandomSizeTextRenderer (so far only exists on sandbox, direct3d12 branch), run with object count of 8 or higher.
Problem can be seen on RenderPerfTest and its newly-added RandomSizeTextRenderer (so far only exists on sandbox, direct3d12 branch), run with object count of 8 or higher.