D3D12: Fix rendering lots of different-sized Text objects

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    • Type: Bug
    • Resolution: Unresolved
    • Priority: P3
    • internal
    • Affects Version/s: internal
    • Component/s: javafx
    • generic
    • windows

      When D3D12 has to draw a lot of different-sized Text objects the rendering results might corrupt, or might not render at all. In DebugNative build this triggers a CommandList assertion (see attachment).

      Problem can be seen on RenderPerfTest and its newly-added RandomSizeTextRenderer (so far only exists on sandbox, direct3d12 branch), run with object count of 8 or higher.

            Assignee:
            Lukasz Kostyra
            Reporter:
            Lukasz Kostyra
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              Created:
              Updated: