D3D12: Fix depth when rendering multiple 3D meshes

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    • Type: Bug
    • Resolution: Unresolved
    • Priority: P3
    • None
    • Affects Version/s: internal
    • Component/s: javafx

      When rendering multiple 3D meshes and using a Perspective Camera meshes are rendered incorrectly - they are rendered like 2D objects on top of each other instead of overlapping like being a part of the same 3D scene.

      See reproducer code and compare with D3D backend.

        1. mesh_depth_d3d.png
          39 kB
          Lukasz Kostyra
        2. mesh_depth_d3d12.png
          41 kB
          Lukasz Kostyra
        3. MeshDepth3DBug.java
          1 kB
          Lukasz Kostyra

            Assignee:
            Lukasz Kostyra
            Reporter:
            Lukasz Kostyra
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              Created:
              Updated: