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JDK-8097747
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JDK-8097647
optimize D3DResourceFactory.maxTextureSize to be int
|
Kirill.Prazdnikov (Inactive)
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Kirill.Prazdnikov (Inactive)
|
|
Closed |
Fixed
|
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JDK-8097746
|
JDK-8097647
clip and tx parameters of BaseNode.render and BaseNode.doRender are never used and always nulls
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Kirill.Prazdnikov (Inactive)
|
Kirill.Prazdnikov (Inactive)
|
|
Closed |
Fixed
|
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|
|
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JDK-8097745
|
JDK-8097647
Investigate the reason of so many setTexture calls in a scene with only one texture
|
Kirill.Prazdnikov (Inactive)
|
Kirill.Prazdnikov (Inactive)
|
|
Resolved |
Fixed
|
|
|
|
|
|
|
JDK-8097744
|
JDK-8097647
Implement bitmaptest in native
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Kirill.Prazdnikov (Inactive)
|
Kirill.Prazdnikov (Inactive)
|
|
Resolved |
Fixed
|
|
|
|
|
|
|
JDK-8097743
|
JDK-8097647
Implement bubblemark benchmark in native.
|
Kirill.Prazdnikov (Inactive)
|
Kirill.Prazdnikov (Inactive)
|
|
Resolved |
Fixed
|
|
|
|
|
|
|
JDK-8097742
|
JDK-8097647
add performance counters in prism-d3d
|
Kirill.Prazdnikov (Inactive)
|
Kirill.Prazdnikov (Inactive)
|
|
Closed |
Fixed
|
|
|
|
|
|
|
JDK-8097741
|
JDK-8097647
Figure out if D2D shape rasterizer can help improve shapes perfomance
|
Unassigned
|
Kirill.Prazdnikov (Inactive)
|
|
Closed |
Won't Fix
|
|
|
|
|
|
|
JDK-8097740
|
JDK-8097647
Prism: consider compressing vertices
|
Unassigned
|
Gerard Ziemski
|
|
Closed |
Won't Fix
|
|
|
|
|
|
|
JDK-8097739
|
JDK-8097647
enable discard of D3D ZBuffer values after Present might increase performance
|
Kirill.Prazdnikov (Inactive)
|
Kirill.Prazdnikov (Inactive)
|
|
Resolved |
Fixed
|
|
|
|
|
|
|
JDK-8097738
|
JDK-8097647
remove scaling from NGImageView might improve performance
|
Kirill.Prazdnikov (Inactive)
|
Kirill.Prazdnikov (Inactive)
|
|
Resolved |
Fixed
|
|
|
|
|