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Bug
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Resolution: Cannot Reproduce
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P3
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8
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b118, Windows x64, D3D
Run 3D Sphere app from Ensemble8.
Try to change SpecularPower in playground. It has no effect on the sphere.
However if you disable specularMap, it start to affect resulted lighting but in the weird way - there would be not steady raise from 0 to 64 but rather several raises on short value ranges.
SeeRT-34818 for prism.verbose output.
Try to change SpecularPower in playground. It has no effect on the sphere.
However if you disable specularMap, it start to affect resulted lighting but in the weird way - there would be not steady raise from 0 to 64 but rather several raises on short value ranges.
See
- relates to
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JDK-8122703 Incorrect 3D Box rendering
- Closed
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JDK-8102454 Specify the lighting equation for 3D PhongMaterial rendering
- Resolved
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JDK-8103379 Need to specify the resulting specular component in the PhongMaterial
- Resolved
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JDK-8091027 Ensemble8: Enhance 3D Sphere demo to allow nulls and opacity changes for colors
- Open