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  1. JDK
  2. JDK-8123735

REGRESSION: Error loading stock shader Texture_Color when running Ensemble8 with graphics-b1439

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • Icon: P2 P2
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    • 8
    • javafx
    • 8.0-graphics-scrum-b1439-x64, Windows 7 x64

      When running Ensemble8 with b1439 I'm getting the following exceptions and opened window is blank. Running the same app with b1400 is fully successful.

      run:
      IS_IPHONE = false
      IS_MAC = false
      IS_IOS = false
      IS_BEAGLE = false
      IS_DESKTOP = true
      java.lang.reflect.InvocationTargetException
      at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
      at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
      at java.lang.reflect.Method.invoke(Method.java:491)
      at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:391)
      at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223)
      at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455)
      at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400)
      at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333)
      at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117)
      at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86)
      at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337)
      at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293)
      at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309)
      at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80)
      at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
      at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
      at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
      at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
      at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
      at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
      at java.lang.Thread.run(Thread.java:724)
      Caused by: java.lang.RuntimeException: InputStream must be non-null
      at com.sun.prism.d3d.D3DResourceFactory.getBuffer(D3DResourceFactory.java:328)
      at com.sun.prism.d3d.D3DResourceFactory.createShader(D3DResourceFactory.java:369)
      at com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_Loader.java:47)
      ... 22 more
      java.lang.InternalError: Error loading stock shader Texture_Color
      at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:394)
      at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223)
      at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455)
      at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400)
      at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333)
      at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117)
      at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86)
      at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337)
      at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293)
      at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309)
      at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80)
      at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
      at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
      at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
      at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
      at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
      at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
      at java.lang.Thread.run(Thread.java:724)
      D3D Vram Pool: 3 145 728 used (1,2%), 3 145 728 managed (1,2%), 268 435 456 total
      1 total resources being managed
      0 permanent resources (0.0%)
      1 resources locked (100.0%)
      0 resources contain interesting data (0.0%)
      0 resources disappeared (0.0%)

        1. log.txt
          19 kB
          Alexander Kuznetcov

            kcr Kevin Rushforth
            mrkam Alexander Kuznetcov (Inactive)
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              Created:
              Updated:
              Resolved:
              Imported: