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Bug
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Resolution: Duplicate
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P2
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None
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8
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8.0-graphics-scrum-b1439-x64, Windows 7 x64
When running Ensemble8 with b1439 I'm getting the following exceptions and opened window is blank. Running the same app with b1400 is fully successful.
run:
IS_IPHONE = false
IS_MAC = false
IS_IOS = false
IS_BEAGLE = false
IS_DESKTOP = true
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:491)
at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:391)
at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333)
at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117)
at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86)
at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337)
at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293)
at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
Caused by: java.lang.RuntimeException: InputStream must be non-null
at com.sun.prism.d3d.D3DResourceFactory.getBuffer(D3DResourceFactory.java:328)
at com.sun.prism.d3d.D3DResourceFactory.createShader(D3DResourceFactory.java:369)
at com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_Loader.java:47)
... 22 more
java.lang.InternalError: Error loading stock shader Texture_Color
at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:394)
at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333)
at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117)
at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86)
at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337)
at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293)
at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
D3D Vram Pool: 3 145 728 used (1,2%), 3 145 728 managed (1,2%), 268 435 456 total
1 total resources being managed
0 permanent resources (0.0%)
1 resources locked (100.0%)
0 resources contain interesting data (0.0%)
0 resources disappeared (0.0%)
run:
IS_IPHONE = false
IS_MAC = false
IS_IOS = false
IS_BEAGLE = false
IS_DESKTOP = true
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:491)
at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:391)
at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333)
at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117)
at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86)
at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337)
at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293)
at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
Caused by: java.lang.RuntimeException: InputStream must be non-null
at com.sun.prism.d3d.D3DResourceFactory.getBuffer(D3DResourceFactory.java:328)
at com.sun.prism.d3d.D3DResourceFactory.createShader(D3DResourceFactory.java:369)
at com.sun.prism.shader.Texture_Color_Loader.loadShader(Texture_Color_Loader.java:47)
... 22 more
java.lang.InternalError: Error loading stock shader Texture_Color
at com.sun.prism.d3d.D3DResourceFactory.createStockShader(D3DResourceFactory.java:394)
at com.sun.prism.impl.ps.BaseShaderContext.getPaintShader(BaseShaderContext.java:223)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:455)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:400)
at com.sun.prism.impl.ps.BaseShaderContext.validatePaintOp(BaseShaderContext.java:333)
at com.sun.prism.impl.BaseContext.validateClearOp(BaseContext.java:117)
at com.sun.prism.d3d.D3DGraphics.clear(D3DGraphics.java:86)
at com.sun.prism.impl.BaseGraphics.clear(BaseGraphics.java:337)
at com.sun.prism.d3d.D3DResourceFactory.createRTTexture(D3DResourceFactory.java:293)
at com.sun.prism.d3d.D3DResourceFactory.createPresentable(D3DResourceFactory.java:309)
at com.sun.javafx.tk.quantum.PresentingPainter.run(PresentingPainter.java:80)
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)
at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:304)
at com.sun.javafx.tk.RenderJob.run(RenderJob.java:58)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:129)
at java.lang.Thread.run(Thread.java:724)
D3D Vram Pool: 3 145 728 used (1,2%), 3 145 728 managed (1,2%), 268 435 456 total
1 total resources being managed
0 permanent resources (0.0%)
1 resources locked (100.0%)
0 resources contain interesting data (0.0%)
0 resources disappeared (0.0%)
- duplicates
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JDK-8119317 Exeception throws on any JavaFX program on the Windows (d3d) platform
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- Closed
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