[Lanai] Support texture paint where source is transparent

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    • 2d
    • x86_64
    • os_x

      Current fragment shader implementation of Texture paint assumes the source is opaque.
      This bug is to support - texture paint where source is transparent

            Assignee:
            Alexey Ushakov
            Reporter:
            Ajit Ghaisas
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              Created:
              Updated:
              Resolved: