Overlapping 3D transformed 2D shapes have dirty edges in Scene with depth buffer

XMLWordPrintable

    • Type: Bug
    • Resolution: Fixed
    • Priority: P3
    • 8u40
    • Affects Version/s: 8u40
    • Component/s: javafx
    • None

      This bug is the result (side-effect) of an intentional change in behavior to fix RT-5534. In the past 2D shapes with 3D transforms are rendered by tessellating the shapes. However when the tessellator was retired, we render this 3D transformed shape onto a texture with existing 2D AA shader and then 3D transform the texture. The dirty edges is the result of the blending an AA mask onto a RTT with depth buffer on. Attached is an image showing the dirty edges on overlapped 2D shapes.

            Assignee:
            Chien Yang (Inactive)
            Reporter:
            Chien Yang (Inactive)
            Votes:
            0 Vote for this issue
            Watchers:
            3 Start watching this issue

              Created:
              Updated:
              Resolved:
              Imported: