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  1. JDK
  2. JDK-8094313

Overlapping 3D transformed 2D shapes have dirty edges in Scene with depth buffer

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    • Icon: Bug Bug
    • Resolution: Fixed
    • Icon: P3 P3
    • 8u40
    • 8u40
    • javafx
    • None

      This bug is the result (side-effect) of an intentional change in behavior to fix RT-5534. In the past 2D shapes with 3D transforms are rendered by tessellating the shapes. However when the tessellator was retired, we render this 3D transformed shape onto a texture with existing 2D AA shader and then 3D transform the texture. The dirty edges is the result of the blending an AA mask onto a RTT with depth buffer on. Attached is an image showing the dirty edges on overlapped 2D shapes.

        1. AntiAliasedShapeBug.java
          4 kB
          Chien Yang
        2. AntialiasedShapeBug.png
          26 kB
          Chien Yang

            ckyang Chien Yang (Inactive)
            ckyang Chien Yang (Inactive)
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