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        1. Sub-task JDK-8356773
          Use DirectBufferAddress in MTLShader.setConstants
        2. Sub-task JDK-8356601
          Separate phong shader functions based on number of lights
        3. Sub-task JDK-8355983
          Optimize MTLShader.setTexture
        4. Sub-task JDK-8355813
          Optimize updating the texture content
        5. Sub-task JDK-8355812
          Pass vertex and color buffers directly to vertex shader
        6. Sub-task JDK-8349692
          Wait for completion of a single CommandBuffer when all buffers are in use
        7. Sub-task JDK-8342046
          Avoid creating transient buffers for data
        8. Sub-task JDK-8341599
          Use MTLRenderCommandEncoder.drawIndexedPrimitives for 2D rendering
        9. Sub-task JDK-8339365
          Increase RingBuffer size and limit transient buffer size per MTLCommandBuffer
        10. Sub-task JDK-8336477
          Remove PixelBuffer created per rtt
        11. Sub-task JDK-8335774
          Replace setVertexBytes with setVertexBuffer
        12. Sub-task JDK-8330762
          Avoid creating a new MTLBuffer for encoding arguments
        13. Sub-task JDK-8330761
          Avoid createing new RenderEncoder in clearRtt
        14. Sub-task JDK-8329678
          Remove [CommandBuffer waitUntilCompleted] call
        15. Sub-task JDK-8329676
          Correct texture usage and storage mode
        16. Sub-task JDK-8315590
          drawIndexedQuads: pass only required size of vertex buffer to shader
        17. Sub-task JDK-8315589
          MSLBackend: Remove unrequired samplers from shaders
        18. Sub-task JDK-8314852
          Skip reuse check for region texture
        19. Sub-task JDK-8314625
          Skip reuse check for glyph texture
        20. Sub-task JDK-8314514
          Reduce MTLRenderCommandEncoders wherever possible
        21. Sub-task JDK-8314490
          Minor optimization of fillVB method
        22. Sub-task JDK-8314217
          Texture get reused with single command buffer
        23. Sub-task JDK-8314096
          Avoid additional flushVertexBuffer() call from MTLContext
        24. Sub-task JDK-8312409
          Cache MTLSamplerState objects
        25. Sub-task JDK-8311941
          Avoid intermediate array copy during copying rtt data to UploadingPainter
        26. Sub-task JDK-8311774
          Optimize MTLCommandBuffer creation and commit
        27. Sub-task JDK-8311773
          Cache Fragment functions uniform variable name and id in MTShader.java
        28. Sub-task JDK-8311622
          Minor correction in MTLShader.m - avoiding for loops used for logging with #ifdefs
        29. Sub-task JDK-8310943
          Comment out printing of vertex array and color array
        30. Sub-task JDK-8310878
          Cache MTLRenderPipelineState for Solid_Color fragment function
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